
This setup works really well, because it highlights the tension and personal drama within the party early on. Tales of Arise (PlayStation 5, PS4, Xbox Series X|S, Xbox One, PC) The pair get tangled up together by chance, and with the help of resistance leader Zephyr and a Blazing Sword pulled from the heart of a stolen master core that Shionne carries, they kick off a campaign of defeating lords and rectifying injustices around them. Alphen is a Dahnan slave who can’t feel pain and was left without memories or even a name (at first) in a labor camp Shionne is a Renan on the run who wants to take out the lords, and also has mysterious “thorns” that hurt anyone who tries to touch her. The protagonists, Alphen and Shionne, both want to bring an end to this contest by overthrowing the ruling lord of each of Dahna’s five realms.


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Following an invasion of the former by the latter, Rena now rules over Dahna, enslaving its citizens to perform manual labor as part of an elaborate Crown Contest, where five Renan lords compete to become the next ruler. Tales of Arise is a standalone story, like many of the other Tales games, about the twin worlds of Dahna and Rena. But what’s really impressed me is how Tales of Arise has kept its core tenets vibrant in the process. Tales of Arise is a big swing at changing that, trying to draw new eyes to the series. It’s not completely unknown or unheard of, but its popularity doesn’t reach the heights of other contemporaries, especially in the West. The Tales series sits in a weird position among the pantheon of long-running RPG series.

You’re just trying to get Arise out of me
